
Another novelty introduced by the RISpec at the time was the specification of a shading language. What set the RISpec apart from other standards of the time was that it allowed using high-level geometric primitives, like quadrics or bicubic patches, to specify geometric primitives implicitly, rather than relying on a modeling application to generate polygons approximating these shapes explicitly beforehand. The current revision is 3.2.1, released in November 2005. The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof to encompass advances in technology for a significant number of years.
#RENDERMAN NOT RENDERING SOFTWARE#
Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter. It includes the RenderMan Shading Language.Īs Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images.

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